Arch Viz
Archviz AR
Close to the beginning of my employment at Rovar Ltd I was tasked with making a realistic and interactive AR Archviz proof of concept. The intention was to see whether my knowledge in visual scripting in Unreal Engine could also be applied in Unity using its own visual scripting system. This was then used as a pitching tool and proof of concept for clients working in real estate and architecture.
My role in this project was scene design, interactivity development, asset collection and design, lighting and final building on multiple devices.
I was given an Archviz scene from a previous project, which I remodelled into a two floored house with a staircase using a similar floor plan. Next I developed the interactive system, which included scene traversal, level selection, raycast based material selection and configuration, furniture switching, as well as day night toggle and light dimming.
My role in this project was scene design, interactivity development, asset collection and design, lighting and final building on multiple devices.
I was given an Archviz scene from a previous project, which I remodelled into a two floored house with a staircase using a similar floor plan. Next I developed the interactive system, which included scene traversal, level selection, raycast based material selection and configuration, furniture switching, as well as day night toggle and light dimming.
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