Paul D Nicholls - http://www.pauldnicholls.com
Paul D Nicholls
Self Motivated
3ds, vray, krakatoa, thinking particles, ghosttown, pflow, fume fx, realflow
Sequel to the award winning GOLDEN AGE - THE SIMULATION, 'SOMEWHERE' attempts to visualise the notion of a 'downloaded architecture'. We are in a time where much of what we do is online. The notion of the online will radically change, the notion of the computer and the home will merge. We will download parks and places to relax, have skype phone calls with simulated telepresence of our friends and family, be immersed in nanorobotic replications of any kind of objects or furnishings downloaded on credit based systems. The local becomes the global and the global becomes the local. Consumer based capitalism would change forever.
A truly 'glocolised' world.
SEE THE PREQUEL
Mainly constructed in 3ds Max, using thinking particles, ghosttown, box2+3, particle flow, thinking particles, and rendered in vray. Footage of character was from a Canon 7D. All composited in After Effects and Premier.
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