A real time raytracing attempt to reproduce a design by https://www.carlhansen.com/en/inspiration/cases/summit-house. The goal here was to see if would be able to reach a decent quality with RTX settings on a 2070 Super. Being also the first time i implement ray tracing in my work, i find that the result is satisfying, a first step into the future of real time rendering ! The tile pattern was done quickly in substance designer with basic shape setup acting as mask for substance materials.