The geometries of the structure were modeled in 3DS Max, the escalator model was given by a manufacturer and was modeled in SolidWork, for the tubes I used iToo RailClone, for the distribution of vegetation instead I used iToo ForestPack.
As for the materials, I used Substance Designer for the brick wall, the wooden floor, the damp glass and the ruined steel.
The scene was rendered with Corona Renderer, the lightmix function was particularly useful for obtaining the correct balancing of the lights.
For ambient lighting I used an HDRI 8K.