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This was a struggle of the warm tones. Wood on the floor, wood on the ceiling, warm tones on the walls. Balancing warmth and oversaturation was tricky.
Had decent results using crazybump to generate normal map for the rock - it had to be a very specific rock pattern that the client provided, so couldn't go with what i had for materials that might work better.
Modeled in 3dsmax, rendered with Mental Ray, adjusted color and exposure in PS.