Welcome, enthusiasts!
Prepare to be captivated by "Highrise Haven," meticulously crafted during weekends. This project is a feast for the eyes, boasting intricate details and immersive environments while maintaining smooth performance at over 120 FPS. thanks to Unreal Engine's Movie Render Queue i got these quick renders.
Let's delve into the journey that brought "Highrise Haven" to life:
Inspiration and Modeling: Starting with a vision, I scoured for an interior plan that resonated, then meticulously refined it.
Interior Design: Sourcing assets from MaxBrute to 3dsky, leaving no corner of the web unexplored.
Asset Preparation in 3ds Max: Carefully optimizing textures and reducing poly counts for perfection.
Texturing and UV Unwrapping: Using RizomUV, UV layout Headus, and 3ds Max's unwrap modifier for asset preparation.
Exporting to Unreal Engine: Exporting creations as FBX files and arranging them in Unreal Engine guided by a mood board.
Lighting and Optimization: Tackling lighting, look development, and optimization for an immersive experience.
Feedback and Refinement: Fine-tuning every detail based on insights from fellow artists.
Your feedback fuels this adventure. Let the journey begin!