Arch Viz
Realtime Architecture(customization & touchscreen)
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sajid haq
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Hi David,
thanks for your comment. The workflow is fairly simple. I follow the following steps.
1- optimize geometry, reduce the no. of poly as much as possible.
2- unwrap your model properly. uv channel 1 has the tileable maps and uv channel 2 is completely unwrapped. you can also use flatiron or unwrella to uv map your model but its better to do it manually. i make group of objects. such as walls with same textures are part of one uv map. floor is another and ceiling is another.
3- set up lights and vray settings. I would advise you to use defauls max cam and not vray cam (but vray lights and materials).
4- once youre happy with light level and render quality it is time to bake textures. i use render to texture and avoid flatiron since it bakes only one element at a time. try to bake both completemap and rawtotallightingmap. the objects that take most of the screen space such as walls and floor and ceiling should be baked with a 2k map and then smaller elements such as furniture at 1k and even smaller objects such as a chair at 512 and vase, clocks etc at 256.
5- now apply standard material on all of your objects, name the materials properly, delete any unnecessary objects. and save file in unity project folder. copy all the textures in unity folder too
6 start unity and it will import the files. start applying the textures. you will have to play with lightmap blending to get the desired result.
antialiasing is available in quality setting, i think i chose 8x for this project could be higher.
hope it was of some help to you
regards
Sajid Athar
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daviland bor
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Hello, the truth is that I have been impressed with this project. I work doing 3D for years and now I'm learning to unity but used with vray renders, the results are not satisfactory.
A question I would ask you. You get the whole project with a render to texture? With light maps applied to textures and quality are all prerenderizado. Then I saw that the antialiasing is annoying (I guess that is the free version).
If you could give me some detail on how you made your work I'd appreciate it
Thanks and congratulations for the work
David