Living Room - MR Lighting Study
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Antoine Desjardins
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Here's the update.. Thanks Justin for the help with the GI settings. I think its furniture time.
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Justin Hunt
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try this:
GI:
Max sample radius 300mm (I have a hard time with inches :) )
Max no Photons per sample 100
Max Trace Depth 200
Max reflection 100
Max Refractions 100
Average GI photons per light 100 000, increase for more detail.
Tick All objects generate GI
FG is fine
If you have glass geometry in the window set it not to generate GI and Pass through FG, maybe the same with the blinds.
Antoine Desjardins
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thanks.. I tend to agree. Might have hit it too hard in post, though.
Antoine Desjardins
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Here are the render settings: I do the DoF and C/A in post so I'll just lighten the opacity of those layers.
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Justin Hunt
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could be better though, post your render settings
The CA or DOF is killing it, leave it off for now.
jhv
Aubrey Millard
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Defiantly better, you got rid of the noise on the walls.
Antoine Desjardins
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Here's an update.. I'm using gi/fg and portals. I have my gi mult. at .8 so it contributes less to the scene. Better? worse? .. same?
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Justin Hunt
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In this case where you dont see strong direct light from the sun, I'd not use a mrsun and sky system. Rather I'd use a large area light just outside the window.
Start with the default settings. Seeing that there is a lot of small detail, go with a small photon radius, low samples.Use very high Trace Depth settings, eg Max Depth 300, Max reflect 150 and max refract 150 (this should allow for enough bounces to get into the deep recesses).
Leave FG off until you find the right amount of photons and radius to get good, even coverage throughout the scene and a decent amount of lighting detail. Then turn on FG, draft, 0 bounces. Use the interpolation to clean up blotches.
For the Light, leave the Photon settings to automatic. Play with the intensity and colour to get the look you want.
Exposure control will be very important to get right.
jhv
Antoine Desjardins
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What's an appropriate value? I rarely use GI.
Justin Hunt
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dont be afraid to use photons.
it get rid of the blotchies, increase the fg interpolation
jhv