personal work -
personal work
N/A
3DS Max 2011 Design - Mental Ray
Here's a living room that I've seen in a photograph... will post a scan of that soon. I'm at a point where I need to work on details and populate the space with furniture, but got side-tracked by lighting methods before I could finish modeling.
I noticed that the interior looked better when no sky portals and MR sun / MR sky was used for lighting. As soon as I placed sky portals on my window openings, I had harsh unrealistic shadows and an overly blue tone filled the room. I realized that I can mount images to the portals and use warm filters to get rid of the blue light, but tried that and the solution was still less accurate than without sky portals. I also tried adding portals, but turned down their multiplier so they would have less contribution, but the quality of he lighting was still not as good as without sky portals.
The down side to this method is that the fg solution is typically much blotchier (as you can see in the render). Does anyone have a really accurate/unconventional method for rendering interiors in MR?