About Dan Hutchings

3D Artist with 3D Printing experience, ArchViz rendering artist since 2015, and a GameDev artist and contributor in my spare time. I've found plenty of crossover skills between the 3 industries I've experienced so far. They've allowed me to explore a broad range of production pipelines and varied software, and as a result I've spent a great deal of time problem solving, working with new people, and developing production pipeline environments for small teams of artists. I plan to continue my development as an artist, and bring past experiences forward in order to solve new problems as they arise.

Software used

3ds Max
V-Ray
Photoshop
Blender

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