3D Artist with 3D Printing experience, ArchViz rendering artist since 2015, and a GameDev artist and contributor in my spare time.
I've found plenty of crossover skills between the 3 industries I've experienced so far. They've allowed me to explore a broad range of production pipelines and varied software, and as a result I've spent a great deal of time problem solving, working with new people, and developing production pipeline environments for small teams of artists.
I plan to continue my development as an artist, and bring past experiences forward in order to solve new problems as they arise.