About Henry Tun
A local architect, 3d unreal generalist, developing 3danimation short films, 3d motion graphics commercials in Unreal Engine. Skills Set ................. #Architectural Design & Visualization #3d modeling, Sculpting, asset creation (maya,cinema4d,Blender,Z brush, sketch up, marvelous designer) #Texturing and material(substance painter) #Lighting setup+ light baking + Rendering #Unreal modular mesh buildings (FBX, datasmith importing) #audio editing(audacity)(beginner level) #Post production/ VFX / Video editing #3d Character designs, custom character costumes, riggings, motions, blendshape, face expression (Iclone, character creator 4, mixamo & marvelous designer ) #NPC character walk loop, animation loop, people crowd sprite billboard, low poly crowd people simulations. (Niagra particle system, Billboard sprite materials) #Unreal FX and particle effects(niagra, fluid ninja) #3d Motion Graphics and simulation(eg. collapsing of buildings, Drones flight in pattern) (baked in Cinema4d)(as datasmith or fbx in Unreal) #3d commercial motion graphics animation in Unreal engine #Unreal sequencer animation (game RTX cinematic openings & cutscenes) #Animated Moving assets(like chariot ,bullock cart, cars, people crowd in UE) #Optimizing 3d content for realtime playing on range of devices #Building design and Architectural visualization #moderate Texture creation & graphic design skill Software most used- Unreal engine, Cinema 4d,Maya,marvelous designer, Substance painter, Sketchup, Iclone, Character Creator, Photoshop, Adobe aftereffect.