A local architect, 3d unreal generalist, developing 3danimation
short films, 3d motion graphics commercials in Unreal
Engine.
Skills Set
.................
#Architectural Design & Visualization
#3d modeling, Sculpting, asset creation
(maya,cinema4d,Blender,Z brush, sketch up,
marvelous designer)
#Texturing and material(substance painter)
#Lighting setup+ light baking + Rendering
#Unreal modular mesh buildings (FBX, datasmith
importing)
#audio editing(audacity)(beginner level)
#Post production/ VFX / Video editing
#3d Character designs, custom character
costumes, riggings, motions, blendshape, face
expression
(Iclone, character creator 4, mixamo & marvelous
designer )
#NPC character walk loop, animation loop, people
crowd sprite billboard, low poly crowd people
simulations.
(Niagra particle system, Billboard sprite materials)
#Unreal FX and particle effects(niagra, fluid ninja)
#3d Motion Graphics and simulation(eg. collapsing of
buildings, Drones flight in pattern) (baked in
Cinema4d)(as datasmith or fbx in Unreal)
#3d commercial motion graphics animation in Unreal
engine
#Unreal sequencer animation (game RTX cinematic
openings & cutscenes)
#Animated Moving assets(like chariot ,bullock cart,
cars, people crowd in UE)
#Optimizing 3d content for realtime playing on range
of devices
#Building design and Architectural visualization
#moderate Texture creation & graphic design
skill
Software most used- Unreal engine, Cinema
4d,Maya,marvelous designer, Substance
painter, Sketchup, Iclone, Character
Creator, Photoshop, Adobe aftereffect.